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Hellgate: London Hellgate London News
  Stellt den Machern der Hellgate-Musik eure Fragen!  Geschrieben am 03.10. 2007 - 17:17 von pflanzer
Gestern berichteten wir euch vom Hellgate: London Theme Song, den ihr direkt hier von unserem Downloadserver herunterladen könnt. Jetzt gibt es schon wieder Neues zur Hellgate Musik. Uns ist es gelungen, ein Interview mit den Machern der Hellgate-Musik, Sascha Dikiciyan(links im Bild) und Cris Velaco, zu arrangieren. Das beste dabei: Ihr habt jetzt die Möglichkeit, den beiden eure Fragen zu stellen! Schreibt eure Fragenideen einfach in diesen Thread im Forum, wir suchen die Interessantesten aus und bringen sie in unser Interview mit ein!
Für alle, die schon jetzt ein wenig mehr über die Köpfe hinter der Musik erfahren möchten, haben wir hier die beiden offiziellen Biografien für euch:
[Biografie Sascha Dikiciyan]
Born in Stuttgart, Germany and growing up in Berlin, Sascha Dikiciyan began learning the piano at an early age, but switched to drums when he was twelve. Following high school, Sascha returned to his piano studies.
Relocating to Los Angeles, California in 1993, Sascha studied music at Hollywood's famous Musicians Institute, where he excelled in classes focused on the keyboard, music theory and recording arts. After completing his studies at MI, Sascha studied film scoring and composition at UCLA.
Mr. Dikiciyan’s interest in video games began in the early 80's, compelling him to independently produce and release "Methods of Destruction," the first-ever audio add-on for the original Quake in 1996. "I produced and sold that CD out of my apartment in LA," explains Sascha. "It gave me the opportunity to be noticed for not just my abilities as a producer but also as an artist who understands the way music can complement visual action. It was quite an exciting time because Quake pushed new technological boundaries visually and sonically."
Encouraged by the enthusiastic fan reception of "Methods," Sascha captured the attention of id software and in 1997, submitted music for Quake II. After reviewing his demos, id agreed to use Sascha’s original music and the path was opened for Mr. Dikiciyan to become one of the leading progressive voices in game music.
Following the production of "Quake III: Arena Noise" Sascha realized the demand for the type of sounds he creates. In the spring of 2001, Sascha, under his company Sonic Mayhem, released his first sample CD "Noize Loops"; winning the Future Music Platinum Award. A Keyboard magazine writer noted, "Not since Sounds Good's Methods of Mayhem sample CD have I encountered a collection with so much edge and attitude."
Sascha’s passion for electronic-based music extends further than scoring for video games and sound design. In the summer of 2001, Sascha began producing dance music under the name “Toksin” in tandem with his responsibilities as a video game Composer. Within months, he went on to win BPM Magazine’s Remix contest with his original re-production of BT’s anthem, Communicate.
In the two years following, Toksin has produced over a dozen original recordings and remixes; collaborating with some of the world’s most respected and renowned vocalists and producers in dance music. The original track “Digital Divine” was released in February 2006 on Distinctive Records’ long-standing electronic compilation series, Y4K featuring Nubreed. 2007 will finally see the release of Toksin's long-awaited EP---created to break the barriers between Rock, Breakbeat and Drum and Bass.
With the official title, “Busiest Composer in Video Games”, Sascha is currently being managed by Bob Rice of FBI Intertainment, who represents the A-list of videogame composers, and is currently composing music for “Hellgate: London“, “Dark Messiah” and an all new incarnation of “TMNT” with his partner Cris Velasco.
Credits:
Videogames
- Quake 2 id software
- Quake 2 Mission packs id software
- Quake 3 Arena id software
- Quake 3 Team Arena id software
- Wild 9 Shiny Intertainment
- James Bond Tomorrow Never Dies MGM Interactive
- Unreal Tournament (Sound design) Epic Games
- Terminator: Rise of the Machines Atari
- Battlezone Atari
- Stuntman 2 THQ
- Splinter Cell 4: Double Agent UbiSoft
- Marvel Legends Activision
- Spyhunter: Nowhere to Run Midway
- Dark Messiah Ubisoft
- Hellgate: London (in production) Flagship Studios
- Dark Messiah UbiSoft
- God of War2 Sony
- Teenage Mutant Ninja Turtles (2007) Ubisoft
- John Woo’s Stranglehold Midway
Remixes & Originals (Toksin)
- BT- Communicate (Toksin’s Narcan remix) Nettwork USA
- BT- The Great Escape (Toksin’s Stardiver remix) Nettwork
- BT- Superfabulous (Toksin’s Rawshaker mix) Nettwork
- Taxidoll- Look at What You Get (Toksin’s Subsumed mix) CD Baby
- Deepsky - Ghost (Toksin’s Ghost in the machine remix) Release Records
- Pitty Sing - Bleeding Hearts (Toksin’s Lopressor mix) White Label
- Bloc Party – She’s Hearing Voices (Toksin’s Aphagia mix) White Label
- Destiny’s Child – Loose Your Breath (Toksin’s Kymatized mix) White Label
- Gwen Stefani – What you waiting for (Toksin’s Sterilized mix) White Label
- WBN - Show Me Love (Toksin’s Methodical mix) A Different Drum
- Toksin – Digital Divine (Y4K:Nubreed) Distinctive Records
- Toksin – Digital Divine (Toksin’s Aftershock remix) Bijou Beats
- Summer Channel – Soulmate (Toksin’s Rockstar Syndrome mix) Libra Rising
Sample CD’s (Sound design)
- Noize Loops Big Fish Audio
- Noize Loops: Toxic Textures Big Fish Audio
- Noize Loops: REX Files Big Fish Audio
- Battery 2 KITS Native Instruments
- Battery 3 KITS Native Instruments
Movies
- Shade RKO Pictures Noch nicht genug gelesen? - Hier geht's weiter:
[Biografie Cris Velaco] Cris Velasco, Composer
Cris Velasco is one of the most in-demand composers in the video game industry today. An accomplished classical and rock guitarist, Velasco is a graduate of the famed UCLA School of Music with a degree in Music Composition. He began his career as an orchestrator for several Disney animated films before turning his attention to his childhood passion, video games. His debut into the gaming industry began in 2003 when he was presented with an opportunity to score parts of the game Battlestar Galactica. The success of this project led to his work on other major titles including Maximo vs. Army of Zin, Van Helsing, and Terminator 3: Redemption, as well as the award-winning God of War.
In 2005, Velasco joined forces with Composer/Sound Designer Sascha Dikiciyan, who scored James Bond “Tomorrow Never Dies” and Quake II and Quake III Arena franchises. Together, the two have collaborated on a dozen game titles in the past year including Splinter Cell 4, Spy Hunter: Nowhere to Run, Dark Messiah, Hellgate: London, and God of War 2 titles. Their music was recently released on the Associated Production Music (APM) Endgame Music Library, a collection of original music cues created by many of the most successful video game music composers in the industry.
An extraordinarily versatile composer, Velasco also writes original soundtracks for independent films and scores commercials for high-profile clients such as Toyota, Disney, Patron, Staples, and Mattel. His music has been used by New Wave Entertainment, NFL Films, Nickelodeon, the NBA, and the Family Channel, to name a few. In addition, he was also recently selected to write for the new Monday Night Football theme currently airing on ESPN.
Velasco has enjoyed considerable recognition for his work, being honored for the following:
AIAS Interactive Achievement Award 2005: Winner, “Outstanding Achievement in Original Music Composition”
GameSpot 2005: Winner, “Best Original Music Award”
GameZone 2005: Winner, “Best Original Score of the Year”
IGN 2005: Winner, “Best Original Score Award”
GANG Awards 2005: Winner, “Music of the Year,” “Audio of the Year,” “Best Interactive Score,” and “Best Cinematic Audio”
GANG Awards 2004: Finalist, “Music of the Year” and “Best Live Recording”
GANG Award 2003: Winner, “Rookie of the Year”
Velasco continues to be at the forefront of latest production techniques and state-of-the-art technologies. He is sponsored by Audio Impressions and Steinberg, maintains a busy lecture and conducting schedule, and continues to involve himself in the entertainment industry by producing independent films. - Zum Forenthread 
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