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Hellgate: London Interview Hellgate London Bill Roper
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-> Flagship Studios -> Interviews
-> Bill Roper exclusive @ Hellgatelondon.de (en.)
Bill Roper: In regards to the community, we definitely view this as a global commitment. We have always enjoyed spending time with and gaining valuable insight and feedback from gamers around the world. We currently run a fansite program that has members from the US, Germany, France, Brazil, Korea, Japan and – of course – the UK. Hand in hand with this localized interaction will be eventual closed and open betas in many different countries, as well as providing them with the information necessary to support Hellgate: London to the fullest extent possible. We are also currently working on a huge upgrade to our Hellgate: London website, which is currently designed as a cornerstone site for downloadable content. We know that players want a definitive source for information on the game, and we are dedicated to providing that for them. We also will continue to work very closely with both the international press and our fansites to continue to get the word out about Hellgate: London and provide more details as we continue the development of the game. As for our plans in terms of the online business model and provided support, we’re still evaluating our options and working closely with our publishing partners to determine the best path. Our goal is to provide a safe, fun and rewarding online experience and our dedicated online destination will reflect this. HellgateLondon.de/gamona: Bill Roper: As for the world layout / design, we aren’t dividing Hellgate: London into the strict confines of Acts as you saw in Diablo. We intend to have players travel back and forth between areas, evolving them as our story progresses. As for travel between the areas, we like to get players into the action as quickly as possible as opposed to forcing them to run long distances or take mass transit. We have a few different ways we allow players to get around the world very quickly, including the ability to instantly Recall to the last station they visited, or to quickly travel between any stations they have previously visited. HellgateLondon.de/gamona: Bill Roper: Storyline Unlike most MMORPGs, we have a definite storyline that we want players to experience. This means that every character in the game will share key events, but with our dynamic generation system, the journey between these points is unique for every player. We are creating a rich world and we want to tell a story with our game, so having a series of Quests that drive this is essential. Class-Specific These are quests that are designed especially for each character class. For example, there is a Templar NPC that has a chain of quests that not only reveal more about that NPC, but also about the Templar Order. Players need a certain amount of Faction within their character’s class/organization to do these quests, and there will be ways for players to gain a high enough reputation to go on quests outside of their own class. Obviously, this will take some dedication on the part of the player to gain the trust and respect of the leaders of these other classes. Speaking of which… Tasks Tasks are the generic, "kill x, collect y" style missions that provide short, directed goals with a clearly defined benefit. Apart from experience, money and items, some of these Tasks will also gain the player increased Faction with other groups. This will be one of the ways players can unlock class-specific quests outside their chosen organization, as well as discovering other secrets in the world. geschrieben von lyc und pflanzer | 0 Kommentare
Du bist hier: Home
-> Flagship Studios -> Interviews
-> Bill Roper exclusive @ Hellgatelondon.de (en.)
Hellgatelondon.de ist keine offizielle Webseite der Flagship Studios/EA .
Hellgate London und Flagship Studios sind eingetragene Markenzeichen von Flagship Studios Inc. Impressum | Werben | Spore | Mythos Fanseite | Starcraft 2 |
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