Hellgate: London Interview Hellgate London Bill Roper

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Bill Roper exclusive @ Hellgatelondon.de (en.)

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HellgateLondon.de/gamona:
What about guild-support? Will there be things like guild-emblems, or even houses? Are there any plans for guild-ladders and tournaments? Which advantages and features will a member of a guild experience? (And, by the way, which name do you prefer for player-communities in HG:L? Clans, Guilds or even Squads? ;] )

Bill Roper:
We know that guilds are a huge part of the online experience, and we’ve been throwing around a lot of ideas as to what we can do to support them. Things like dedicated chat channels and identifiers are definitely in, but the overall complete detailed list of things is still being hammered out. We’ll probably get into greater detail early next year as to our online support and how that will affect people wanting to have guilds, so stay tuned.

As for the preferred naming convention for player-communities, we hope it’s happy! On a more “serious” note, there is a long standing tradition and precedence in the real-world history of England for the use of the term Guild, as is evidenced by the Guildhall section of London.

HellgateLondon.de/gamona:
How much of an RPG is Hellgate: London? Are you creating a real main-plot, a whole roleplaying-world with known heroes and villains? Are there NPCs populating the world besides merchants and trainers? Will there be options for actually role-playing the game, like rp-servers and emotes? Will there be places where role-players can meet to share their stories?

Bill Roper:
Hellgate: London is first and foremost an RPG, and even in our MMO play we have a dedicated storyline for players to experience. We have a rich world with thousands of years of history, named heroes and villains (both past and present) and more backstory and research than we’ll ever be able to cram into the game. We have created a writer’s bible for use in both the design of the game and in creating other media such as comics, books, collectibles, movies and so forth. We definitely want the world of Hellgate: London to be much more than just a thin veneer slapped onto a game engine.

Role-playing is something I am personally into, as are more than a few of the members of the development team. We have yet to get into detailed discussions as to how deeply we will support this, but we definitely want there to be ways for players to get as into their characters as possible.

HellgateLondon.de/gamona:
Last but not least let us ask you a personal question. It is more than 2 years since you left Blizzard. How do you feel today when you take a look back? Are you sad in some way? Was it difficult to start from scratch once again or did you like this real life adventuring? And the question of all questions of course is: Do you still play your old games and are you looking forward to play a Diablo 3 one day? ;)

Bill Roper:
The nine years I spent at Blizzard were incredibly rewarding in terms of the experience I gained, the relationships I formed, and the games I helped create. Leaving was a difficult experience in that we all left behind close friends, as well as the worlds and characters we had been making for many years.

Starting up Flagship Studios, however, has been the most gratifying, exciting, challenging and wonderful professional experience I have ever had. I honestly cannot imagine launching into a new game company with a better group of people, and the talent and passion in the team we have here is second to none. I am honored to be a part of what we’re doing here, and we all can’t wait to unleash our first game on the world!

Finally, I do still play StarCraft and Diablo II every now and then, although I am such a game-aholic that I’m always trying out the latest thing!

HellgateLondon.de/gamona:
Finally we would like to thank you for taking the time to answer our questions. The german community is really excited about Hellgate:London and we are looking forward to playing the awesome game you are creating. Thanks to the Flagship Studios and be sure: You core-community has not forgotten what "It´s done when it´s done" really stands for. ;)

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